Art Sim Racing

Forums?

Forums?

Add Forums to the website?

  • Yes, I would post on it (70%, 7 Votes)
  • Use Discord instead (30%, 3 Votes)
  • Yes, I would browse it (0%, 0 Votes)
  • No (0%, 0 Votes)

Total Voters: 10

Loading ... Loading ...

Evening all.
We have an option to add a forum section to the website, but its only worth it if people will be posting in it frequently enough.

Some ideas would be game chats, set up help, and race reports from various members.

Please use the poll on the left side of the screen to select your answer.

Background

Leagues back on


Normal service resumes


Good news for ART Sim Racers and Project cars 2 groups everywhere. SMS have patched the high ping issue that plagued Project green lightCars 2 servers since they released the 1.4 patch with a quietly released fix they put out on 21/2/18. Full PCars 2 service resumes at ART from Monday 26/2/18.

ART member and admin, Hophans, immediately spotted an issue with IP Stacking that SMS quickly responded to and were able to replicate. Though the elation that we would be back on track was quickly dashed as the issue got deeper. We discovered a high ping had been introduced on our Linux based servers and we were able to confirm with RWB that are running windows based servers that the problem was also plaguing their servers.

This caused us to cancel our leagues and Mondays endurance event as P2P servers proved to be less than stable.

After a week of banging heads on the PCar's forums SMS Bruno finally responded to the issue on the official SMS Discord on Monday 14th Feb to a huge relief from ART members as this meant the issue was finally accepted and was indeed being worked on.

So there you have it, whilst the mods don't respond on the official PCars forums you can get positive results on the official Discord, and hats off to Bruno for finally putting us at ease.. Frankly it was a stressful week with no replies from SMS, they need to work on balancing expectations with their client base if they want us to stick with them - if anything it's reminded us all how good Assetto Corsa is, and with Kunos' latest announcement that they are working on releasing a GT3 title with Blancpoint (Read more here) that will be based on the Unreal Engine that will "Speed into Steam Early access" (you can add it to your Steam wishlist's here) couldn't have come at a worse time for SMS as all eyes seemed to be focused on AC whilst SMS pulled their finger out of their arse.

 

AC Mods Download


AC Mod Download


A folder of all of the mods we will be using in AC at this current time.
If you have any suggestions for more mods, please comment them below.

In this Pack: 49 Cars, 6 Tracks

Cars:

CAN AM Pack

  • Chaparral 2E
  • Ferrari 312PB
  • Ferrari 330 P4
  • Ford GT40 Mrk 4
  • Lola T70 Mrk 3
  • Lola T290
  • Mclaren M1B
  • Mclaren M8C
  • Porsche 917K

 

ACFL 2015 Formula One

  • Ferrari
  • Force India
  • Lotus
  • Manor
  • Mclaren
  • Mercedes
  • Redbull
  • Sauber
  • Toro Rosso
  • Williams

 

Misc Cars

  • Orion Bus & Drift Variant
  • Honda Racing Lawnmower
  • Koenigsegg One:1 (4 Variants)
  • Reliant Robin 3 Wheeler
  • Rover Mini Cooper 1.3
  • Redbull X2010 (2 Variants)
  • Honda S800 RSC

 

LMP2/Daytona Prototypes

  • Corvette Daytona Prototype (Dallara & Coyote)

Drift Pack

  • Nissan Skyline R32 (3 Variants)
  • Nissan Silvia S15 (3 Variants)
  • Nissan Skyline C10
  • BMW E36 Drift
  • Nissan 180SX Drift (2 Variants)
  • Nissan Silvia S14 Drift
  • Nissan Silvia S13 Drift (2 Variants)
  • Nissan Silvia S14 Zenki Drift (2 Variants)
  • Toyota Altezza Drift

 

Tracks:

  • Glencoe
  • Lake Louise
  • Project Touge
  • Tajo
  • Targa Florio
  • Tsukuba Circuit

Download the pack: here

 

Tutorial on how to install them can be found here: http://artsimracing.com/?p=222

Assetto Corsa mods in use


Mods, mods and more mods!

Assetto Corsa Mods

The guide


If you dont need the guide scroll to the bottom for links to the mods

Assetto Corsa is a fine racing sim, and arguably its best feature is the ability to run mods.

On our AC server we are currently running a few mods and some members have had difficulty getting on due to this, so without further ado I give you the mods, and how to install them. But bare in mind we are always tinkering with new mods and Im a lazy swine so this guide might not always reflect our servers content.

 

Before you go feverishly grabbing the Ride on Lawn Mower mod you are first going to need a tool to extract the mods that come in .zip format and then you need to familiarise yourself with the games file structure.

Video tutorial for the YT generation

All the mods and links in the video can be found below

7zip

Software to extract the mods

The simplest tool to use for extracting the files to the correct folder is a program called 7zip, and better still its free!

Head on over to the 7zip download page here and download the either the 32bit or 64bit, if you arent sure which to grab if you are on windows 10 you will likely be on 64bit, but if all else fails grab the 32bit program and get it installed.

 

steam folderThe filestructure and where to place mods

The easiest way to get to your Assetto Corsa folder is through the Steam app itself. Start by going to your Steam library and right clicking Assetto Corsa and selecting Properties:

AC STEAM FOLDER

 

 

 

 

 

 

 

 

 

 

 

In the resulting window click on the LOCAL FILES tab and click BROWSE LOCAL FILES

 

acmodbrowse

 

 

 

 

 

 

 

 

This is going to pop us right into the files for Assetto Corsa and we are going to need to navigate to the Folder called Content - This is where we place our mods.

content ac mods

 

 

 

 

 

 

Now pay attention to the folder names in here, as this is where all the good stuff goes. Tracks needs to go into the track folder, cars into cars etc etc. Simple stuff, but important you get it right and respect the file structure.

Installing our first mod

We will go ahead and install my favourite modded track so far, Glencoe. You can grab the mod from RaceDepartment here 

Once you have it downloaded Right click the file and select Open With 7Zip -> Open Archive

 

 

 

 

 

 

 

 

This will give us a new window with the Glencoe track in, all we need to do now is back in our Content folder of Assetto Corsa we opened earlier, open the folder named Tracks and drag the folder "Glencoe" from 7Zip into a an empty space in the Tracks folder, if you done it correctly, you will now have a folder named Glencoe in your tracks folder

 

how to ac mods

 

 

 

 

 

And if you open the folder you should see all the contents, if you see another folder call Glencoe you have done it incorrectly. On opening the folder it should resemble this:

ac mods tutorial

 

 

 

 

 

 

 

 

 

 

 

If you have done it correctly you now have the wonderful Glencoe to cruise about and explore.

 

The mods needed for ART Sim Racing Assetto Corsa server

 

EDIT 20/2/18: There is a singular pack with all mods in one download available here: http://artsimracing.com/?p=293

Cars:

 

Tracks:

Apps

Do you have a killer mod we should try? Drop a comment below with a link to it and we will give it a try.

 

 

 

Fancy pants new website!!

Smell that?

That new smell? That's our fancy new website. We've built a new site to bring you the latest league news and goings on in the ART Sim Racing World. Here you can find your league standings, any  new leagues, server updates and even a livery showcase for the the guys among us that love making liveries. Bookmark us to keep on top of the ART news! and stay tuned as we slowly lose that new car smell and shape the site up to something we can all call home

 

Check out our current league's:

GT3 League Season 1 here  

Group C alternative league here

art sim racing gt3 league
ART sim racing GT League Seaon 1

art sim racing group C league
Group C League

 

 

 

 

 

 

 

 

GT3 League Season 1


GT3 Season 1 details


Format:

art sim racing gt3 league
ART Sim Racing GT League Season 1

  • 1 race per night
  • 30 minute Practice
  • 20 Minute Qualifying
  • 45 Minute race

 

All races have the same time/date settings with the exception of 2 wet races (eek):

  • July 1st 2016
  • 1200 hours start time (Night race is 2200 hours)
  • Real Time progression
  • 2 races will be run with a rain weather slot
  • Drivers will be in teams of two for the league

 

Tracks/Dates:

  • 31st January: Zuhai (Night)
  • 14th February: Zolder - Edit: This date has been moved due to some members apparently being more in love with their partners than Sim racing...The shame... 
  • 28th February: Oulton Park  - Edit: The re-host of the above for the love birds among us.
  • 14th March: Snetterton 300 (Rain)
  • 28th March:  Monza #BlameSam
  • 11th April: Donington GP
  • 25th April: Sonoma (Rain)
  • 9th May: Zolder

Current Standings


Group C league

 


League Details


Format:

art sim racing group C league
Group C League

  • 1 race per night
  • 30 minute Practice
  • 20 Minute Qualifying
  • 45 Minute race

All races have clear weather and the same time/date alternating between day and night

  • July 1st 2016
  • 1200 hours start time (Night race is 2200 hours)
  • Real Time progression
  • Drivers will be in teams of two for the league

 

Tracks/Dates:

  • 24th January: Daytona 24 (Night)
  • 7th February: Brands Hatch
  • 21st February: LeMans (Night)
  • 7th March: Hockenheim Classic
  • 21st March: Fuji (Night)
  • 4th April: Nordschleife
  • 18th April: Ruapuna Park (Night)

Current Standings